WARNING: TEDIUM ALERT! This page contains a lot of negative information, such as “nothing works at this corner”. This is so if someone is curious about an area, they don’t have to test everything themselves. If you’re looking for the unusual actions, skim; drink coffee; don’t try to read it all in one sitting. Shortcuts have the word shortcut, in boldface.

 

SOUTH PACIFIC PART 1:  COASTAL VILLAGE

 

Walk-through: In the cove with the smuggler's key, surface and find the low notch in the skyline. Swim toward it to find a square corner above and below the waterline. The swim corner bug works on both sides of it. But you must lift your finger from the Jump key before Lara jumps from the top surface of the rock, or she'll go off the other side. If you can, Lara ends standing on a narrow triangle that slopes slightly. But there's nothing to do but jump back into the water. I can’t get the bug to work in Windows XP; similar to the non-working crawl corner bug in the Jungle of India.

 

After traversing to the flat ledge, before SECRET #1, face against the cliff and sidestep to the edge of the block. The corner bug works there, but since the top slopes too much to stand on, hold Action and take one jump at a time. Lara ends up hanging from the edge above. But there's nothing to do, so just drop back.

 

At the left end of the sandy beach the first corner out in the water allows the flicker-at-top corner bug. Lara appears above the top of the rock. Flicker motion worked when her foot was aligned about 1.5 inches inside the line.

 

LARGE CAVE WITH POOL: On the high walkway with the second (now dead) tribesman, the right (but not the left) corner of the wall opposite the end of the walkway allows the flicker-at-top corner bug. Flicker motion works if the outside edge of her heel is aligned, but it just dumps her into the pool.

 

Simply running off the end of the walkway (with or without Action) lands Lara on the ledge below.

 

Neither end of the following traverse allows the corner bug.

 

If Lara tries to jump across the gap to the ladder (that she recently climbed), she hits too hard and falls onto the spikes.

 

WOODEN BRIDGE: A standing jump to the right from the beginning of the bridge reveals a climbable wall below the first ledge. Lara can descend to a flat ledge, then drop to the ground or jump to a slope across the small valley and drop from the edge, both without damage.

 

On the platform above the climbable wall, the corner allows flicker motion.

 

Two jumps on, the corner near SECRET #1 (the MP5 clips) shows no bugs from either face.

 

No corner bugs work inside the tunnel just before the bridge.

 

No corner bugs work on the sloped blocks at the far end of the bridge, either at the cliff or facing the skulls.

INTO THE CAVES (Serpent Stones): After killing the second native, in the trees near the temple, backtrack as Stella suggests. Pull up onto the two green-topped stones. The stone to the right won't allow corner bug attempts because half the top is a triangle too steep to stand on, preventing Lara from standing in the corners. Around the corner to the left, she can try, but it doesn't work.

 

Pull up onto the tree limb, then onto more green-topped rocks opposite the tree. Move far left to a tall alcove in the rock. The corner on the left as you enter the alcove allows the flicker-at-top corner bug, but Lara takes fatal damage when you press Action. I couldn’t make flicker motion work. Neither side of the right-hand corner allows the corner bug.

 

The next corner to the right allows the flicker-at-top corner bug; Lara suffers about 70% damage when you press Action. She falls before alignment for flicker motion.

 

Two more squares to the right, Lara is below a half-square triangle in the inside corner of two high rock faces. Take a standing jump to the lowest corner of the triangle. You can try the corner bug at the two sharp angles of the triangle, but you have to "sneak up" on the corners: walk as far as you can, then turn a little too much (from 45 degrees) toward the rock face, and start jumping vertically. In a few jumps, Lara will move closer to the tip of the triangle, and you can begin angling for the corner bug in earnest. The left side doesn't work.

But the right side works in a very odd way: Lara disappears completely into the rock! Action won't drop her out; jumping with direction keys sometimes shows parts of her for an instant. But the weirdest things involve Look - the camera position is inside the rock, so Lara is viewed from very close. And after much twisting and turning, I found a view where a tiny image of Lara appeared. This occurred while not holding the Look key. Then to my amazement, another tiny image appeared elsewhere! Every five seconds or so, a new image would appear, each from a slightly different orientation. At first they seemed to be in random positions, but as dozens appeared, they seemed to fall in radiating lines of Laras, with shrinking perspective to the right. A truly unusual example of interacting subroutines.

 

Lara can jump up to stand on the other side of the corner. Surprisingly, the corner bug doesn't work from that side.

 

On the flat wood square to the left of the tree trunk, the left edge of the trunk supports the flicker-at-top corner bug. Flicker motion didn’t work. The right edge doesn't allow the corner bug.

 

From the same wood square, Lara can jump directly to the thick branch, instead of going around the trunk to the right.

 

At the tree nearest the rock where the shotgun shells were found, both sides of the corner that points a bit left of the tree attached to the rock wall allow flicker motion.

 

At the tree at the top of the hill, both sides of the corner that points at the left side of the drop-off enable flicker motion.

 

No other tree corners allow the corner bug.

 

Near the drop-off, the rock corner next to the long green incline allows the flicker-at-top corner bug; Action causes Lara to fall to her death. Flicker motion doesn’t work.

 

At the tree against the rock face and near the drop-off, neither of the two available corners allows the corner bug.

 

The rock corner to the left of the tree in the last paragraph doesn't allow the corner bug. 

 

There are a couple of shortcuts onto the thick branch that leads to SECRET #3. As you come out of the winding path from the quicksand area, stay to the right. You will soon come to a place where the vertical face changes from woods to rock. Set Lara with her right foot partly beyond the division line, turn right 45 degrees, and perform the arch bug. Lara will run onto the top of the thick branch. Or, continue along the rock face to the first corner. Both sides of it allow the corner bug onto the rock at the end of the thick branch.

 

At the next rock corner to the left of the corner mentioned above, the left side supports flicker motion, but the right side does not even allow the corner bug.

 

The highest point of the thick branch is next to a rock corner that does not allow the corner bug.

 

At the tree trunk where Lara picks up the first red SERPENT STONE, neither corner supports the corner bug.

 

THE FACE OF THE TEMPLE: On the square with the save/power-up crystal, the cliff face with the drop-off to the right doesn't allow the corner bug.

 

When behind the waterfall, only the left-most of the six possible corners allows the (flicker-at-top) corner bug. It also has flicker motion.

 

Flicker motion occurs at the left side looking back out the entrance from the ladder. Lara is stuck while flickering until you turn her beyond alignment. At the bottom of the next ladder, neither side of the opening supports the corner bug.

 

At the base of the stone where the next native comes out, the corner bug doesn't work. On the lower stone nearby, the corner bug doesn't work at the edge with the drop-off to the right.

 

THE VILLAGE: Not a bug: There's a way to move from the lower village to the upper village! From the lower village, go to the left end of the slope to the upper village. Find the triangle in the slope that causes Lara to jump toward the hut, when you keep the Jump key down after jumping onto the triangle. Then find the starting position that causes Lara to take the second jump as high as possible on the triangle. Lara has to be far enough to the right so that after the second jump, she is facing the hut. Hold Action, then press and hold Jump. After the second jump, let off the Jump key before Lara catches the roof edge, but keep Action pressed. Traverse right to the wall. Now comes the hard part: Press Forward, and while Lara is pulling up onto the roof, let go of Action and press and hold Jump and Roll. As soon as she takes off, let those keys go and press and hold Left. Lara will "fly" left to land on the tree root on top of the ridge. You've done it!

 

None of the rock or tree corners on the upper level of the village support the corner bug.

 

Corner at left side of the pool: no corner bug.

 

Next rock corner to the left (Lara looks as if she should be able to catch the edge above the right side, but she doesn't): no corner bug, either side.

 

Next corner to the left, with the corner above a vertical face up to head-high that continues the face to the right side of the corner: no corner bug.

 

In the canyon leading out of the village, the right turn corner allows flicker motion. Align the inside of Lara’s foot with the line. She drops onto the bridge when flicker motion ends. This allows a SHORTCUT straight to the hut with the amputee, ending the level. This can shorten the time in the level greatly, depending on how many secrets and pick-ups you’re willing to forego. You can’t return to the village after the cut scene because if you approach the corner falling boulders block it. Returning via the bridge is also blocked before the cut scene because the underwater trapdoor is still locked; if Lara swims up to it, the crocodile appears right behind her. Incidentally, the tribesman who appears when Lara tries to get to the wheel by the building never shows up if you take this shortcut. (8/15/06 – Angled flicker motion works here, just be sure to imbed most of Lara’s thigh in the wall before pressing Roll.) 

 

At the corner of the building, on the slope to the left of the wheel, the corner bug doesn't work; nor on the left side of the corner, from the ground.

 

The next corner to the left, at the column with the sloping top, doesn't work either.

 

The tree trunk has three sides where the slope is shallow enough to approach the trunk. One side is too short to allow jumping. The corner between the other two sides allows the corner bug from both sides -  but Lara is trapped inside the tree! Jumping, Action and Look don't release her. Reload a saved game.

 

The entrance corner of the canyon back to the village doesn’t allow the corner bug. Neither does the bug work at the division between the bricks and the rock, to the left of the small sloped block, nor at the divisions in the rock wall near the green slopes.

 

Back into the village at the first hut corner, on the right: no corner bug, either side.

 

Hut next to grenades on the ledge: the left side of the door allows the flicker-at-top corner bug. Lara falls before aligning for flicker motion.

 

At the exit from the slide from the temple: the right side allows what appears to be the arch bug (Lara appears above the edge, seems to bump her feet on the edge, and falls). But running forward doesn't cause her to run onto the upper surface, possibly because it's too steeply sloped.

 

Run away from the above exit to the wall of the hut. Turn around, and angle left to the sloping root of the tree. At the right corner, flicker motion works. The left corner (adjacent to a shorter block with a top too steep to stand on) has no bugs.

 

Turn left and walk to a spot below the eaves of the hut. Jump up and catch the eaves. Traverse right until Lara is between one and two squares from the left corner of the eaves, then pull up and press Jump. Lara will backflip onto a slightly sloping rock next to a tree trunk. The corner bug fails on the left corner, but the right allows flicker motion.

 

Drop down, and avoid the passage between the hut and the rock for the moment. Instead, go the opposite way, then right around the hut. Go to the stone column nearest the save/power-up crystal by the hut. The corner bug works only at the corner that points to the left of the waterfall. Lara falls back at once from both sides, even though the right side looks as if it should allow her to catch the edge if she jumps one-at-a-time with Action. The next column toward the pool works the same.

 

The tree trunk near the second column has two corners Lara can get to; neither supports the corner bug.

 

Lara can walk into the pool, then pull up onto the waterfall at the horizontal edge, but to no purpose.

 

Go back to the point where Lara backflipped onto the rock, then continue along with the hut to your left, then turn left along the rock wall. At the next corner of the rock, the corner bug works on neither side.

 

Go right around the corner to the pit with spikes (now covered, if you turned the wheel). Jump and pull up to the shelf above and get the shotgun shells. Neither end of the edge allows the corner bug. Drop down to walk under the shelf.

 

When you go over the spike pit to the other part of the village (assuming you've already cleared out the natives), go to the tree to the right of the entrance. Between the wall and the trunk, the left corner doesn't allow the corner bug, but the right corner enables the flicker-at-top version, both sides of the corner. No other corners of the trunk support the corner bug.

 

Continue along the wall to the right. Lara can jump and catch the hut's eaves, but attempting to pull up and either backflip to the wooden edge behind or jump with a twist and catch its edge doesn't work.

 

Continue between the hut and rock wall. At the next corner on the right, it looks as if the arch bug might work, but no. The other side of the corner supports no bugs, either.

 

As you come out of the SECRET #4 area, the corner before the next tree allows a flicker-at-top corner bug on both faces. The right face allows flicker motion, but on the left face, Lara drops prior to aligning.

 

At the above-mentioned tree, only the corner near the hut and the SECRET #4 area allows the (flicker-at-top) corner bug (both sides). Action drops Lara with about 25% damage. The left face supports flicker motion; the right face lets her drop before alignment.

 

At the tree in the small box canyon, only the corner pointing at the hut near SECRET #4 allows flicker motion, both faces. Lara suffers no damage when Action drops her to the ground.

 

At the left side of the box canyon, the block with the sloped top above the green incline looks as if Lara might jump from the tree roots to catch the edge of the rock, but various attempts have not worked.

 

Right corner of the entrance to this half of the village: flicker motion works on the right face, but Lara drops prior to alignment on the left face.

 

Pull up on the right side of the large step to the rest of the village.  The door of the hut ahead shows no bugs. To the right, at the left side of the entrance to the passage between the hut and wall, the flicker-at-top corner bug works. Then if you turn Lara, she pops onto the roof. When Action drops her, you get a side view of Lara, with the hut wall dividing her in two! The other side of the corner doesn't work, probably since the top of the passage is too low.

 

Go along the passage to the right of the hut. Turn left to face the passage behind the huts. The corner at your left doesn't support any bugs.

 

Proceed to the small open area between the huts. The back corners of the huts don't display any bugs. Lara can catch the back edge of the sloping roof over the passage between the huts, but she can't do anything further.

 

Go along the passage between the huts. Neither edge of the door into the hut supports any bugs, or the near corner of the tree. The other tree corner shows flicker motion, both sides.

 

Continue to the front end of the passage. The corner on the right doesn't enable the corner bug on either side. Inside the passage, the left corner shows flicker motion. But don't try it on the other side of the corner. You will hit the bottom of the roof with spikes on it, and take damage on every jump!

 

After exiting the front of the passage, you can turn around and jump to catch the edge of the passage's roof. Pull up to walk around on the roof. You can do the same with the edge of the roof with spikes on it nearby; just be sure to WALK after the pull-up, or Lara will be hurt by the spikes.

 

Go toward the stone building, stopping at the inclined tree trunk to the tree house. Lara can hang from the hut's eaves by backflipping onto the inclined trunk, jumping, landing on the hut roof, then holding Action before she slides off the roof. If the opening to the tree house is uncovered, traverse left to the corner, pull up and jump with Roll, then "fly" right, into the opening. Lara may need to jump back and forth an extra time. She may start facing the trunk and backflip to the roof, then "fly" to the right. But it's easier to climb the ladder.

 

From the opening in the tree house, Lara can reach the platform by the stone building by jumping to the angled corner of the hut, and keeping Jump pressed to launch toward the platform. She can catch the edge or land on it.

 

The right side of the opening next to the platform doesn't support any bugs.

 

The corner of the hut near the platform allows the flicker-at-top corner bug, both sides. On the front of the hut, turn Lara to the right to see her above and below the eaves at the same time! On the side, flicker motion works until Lara is imbedded in the stonework incline next to the hut. The Crouch key causes her to stand at the top of the incline with her upper body trapped in the thatch. Load a saved game.

 

Lara can catch the eaves of the hut, with her back to the stone building, but there's nothing to do from there. She doesn't have room to twist and "fly" into the rear opening of the stone building.

 

At the passage behind the huts, the right corner allows no bug.

 

The left side of the door to the hut with the button doesn't allow a bug.

 

It's easy to run past the double circular blade trap without sprinting. Set up against the left wall, next to the square where the blades first appear. Then when the blades appear out of the wall, start running. Keep next to the wall.

 

The corner at the top of the ladder after the crocodile doesn't allow a bug.

 

The corners before and after the bridge allow no bugs. The corners of the end of the tunnel next to the invalid’s tree house don't either.    

 

For a SHORTCUT, avoid the tree house in the village entirely. Get SECRET #4 if you wish. Then go to the right of the tree house, and pull up to the next level of huts. Walk a couple of squares to the right, then jump and catch the roof of the passage that has spikes on top. Be sure Lara isn't under the edge or she will be damaged by hitting the spikes from the bottom. Pull up, then walk through the spikes to the top of the hut. Cross the next roof to the hut with the button, which raises the platform over the burners in the stone building (watch out for the villager who appears when you press the button).

 

Return the way you came, walking back through the spikes, but move left until Lara is just outside the spikes. Take a standing jump straight at the tree enclosed by thatch, to land on the roof between the huts. Jump to the left of the tree. Continue to the back of the hut, then jump past the left corner of the hole onto the wooden walkway (or go to the right first for the harpoons). Go along the walkway to the end, then jump into the opening in the stone building. Enter and proceed to the platform as usual. The first native in the stone building won't appear unless you step into the entrance from the wooden platform. Finish the level normally.

SOUTH PACIFIC PART 2:  CRASH SITE

 

Walk-through: After exiting the quicksand, go to the tree on the right. Neither corner of the trunk supports the corner bug. Nor does either side of the flat division between trunk and rock.

 

The corner of the next tree trunk to the left exhibits no bugs, nor does either side of the division between the two trunks. But the corner of the trunk next to the incline allows Lara to bug to inside the tree. Look allows a close-up view of Lara; turning leads to glimpses of tiny Lara images, but they don’t keep appearing as in the INTO THE CAVES (Serpent Stones) area above. Try throwing a flare; in some positions, nine or ten images appear, along the arc of a thrown object. If you fire the pistols, you can see cartridge casings falling out of the tree, but there are no gunshot sounds. Reload a save game to continue.

 

Next tree left: both corners next to the incline allow the flicker-at-top corner bug, but neither corner allows flicker motion.

 

Last tree to the left: the two corners by the sloping rock allow the flicker-at-top corner bug, both faces of each. From the faces not on the rock, it takes three or four jumps at the correct angle, because the Lara is jumping against the rock face as well as the tree. Three of the four sides allow flicker motion at a relatively low level; but the face near the quicksand does not.


However, this same face causes Lara to levitate through the canopy of foliage into empty space. The Action key leads to a looong fall and her demise. Instead, turn her as if attempting flicker motion; when Lara drops, she lands on high foliage! Similar to the area above the OVERGROWN COURTYARD in the Jungle level of India, there are extensive clumps of leaves and branches along three edges above the quicksand area Lara just crossed. You can use both sides to return to the treehouse area. If you try to catch an edge, the usual hop-back-and-grab doesn’t work up here; instead, crawl back off the edge, hang, and let go. Instead of falling, Lara will pop back onto the surface(?!). THEN hop back and catch. Weird.

The way back on the right involves invisible triangles. To catch successfully, jump across at the step as pictured. 

 

After doing in the first raptor, walk into the mist. Note on your right where the foliage changes to rock. The flicker-at-top corner bug works with Lara’s right foot at the division. The rock has no top; you can see through it back to the quicksand area. Action causes a fatal fall. I couldn’t get flicker motion to work.

 

The left side of the mist canyon is the side of a hill with a single palm on top. I tried all divisions along the wall, but there was no hint of bug action.

 

Neither side of the end of the mist canyon supports any bugs.

CAVE WITH SWITCHES: At the far left corner of the tree down the right side of the plane, an abortive corner bug works; Lara pops above the diagonal limb and falls at once. Sometimes she backflips, if you keep Jump held, and bounces off the rock wall behind her.

 

At the platform from which Lara jumps to swing from the underside of the first limb: the right corner against the rock wall doesn’t allow the corner bug.

 

Don’t bother with swinging from the underside of the high limb. Just take a running jump near the tree surface to the right, going over the mound that prevents you from seeing the indentation where the ladder is. Even if Lara jumps over the left side of the mound, she lands safely beyond the indentation.

 

After getting to the area by the top of the ladder, it looks as if Lara could jump forward to catch the edge to the right of the cliff, but I’ve never done it. I suspect there is no game space above the visible edge.

 

The corner bug doesn’t work next to the lower edge mentioned above, nor at the opposite corner of the same square, near the lower corner of rock.

 

COMPSOGNATHUS ROOM: With Lara’s back to the entrance, only the alcoves on the far and right walls support a flicker-at-top bug (both corners of each alcove). After imbedding in the wall, either jumping or running forward works. In all eight cases, Lara falls before alignment for flicker motion.

 

To the right of the entrance to the COMPSOGNATHUS ROOM, at the inside angle between the rock wall and the side of the incline, the corner bug is allowed. In fact, it’s encouraged – you don’t have to have the angle exact. Lara is levitated to the tree canopy and falls fatally at once.

 

T. REX NEST (Cmdr. Bishop's Key): At the square before the pit, on the left just under the overhang, there is no bug. There’s none at the edge of the pit either.

 

As you come out of the tunnel from the pit, the left corner of the shelf allows the flicker-at-top bug, the right corner doesn’t. The left corner also supports flicker motion.

 

In the corner opposite the entrance there is a low shelf. Jump and grab the edge, then traverse left to the last square. Pull up. It looks as if you might jump to the nearby branch, but you can’t. Instead, jump to the higher green level, which barely has room for Lara to stand. She can crawl to some slopes, but there’s nothing to do up there.

 

On the block with the small med-pack by the T. rex nest: A corner allows the flicker-at-top corner bug. Lara falls before flicker motion, although in one case she was sucked entirely into the rock and was trapped.

 

To get SECRET #2, you can also climb onto the shelf at the right of the entrance, then do a standing jump to the base of the bent limb. Take a standing jump to the limb with the large med-pack, then a running jump to the branch with the flares.

 

From the top of the airplane: slide down the side next to the hatch to land on the branch leading to the high monkey swing.

 

Lara can slide or jump to a green area forward of the tail, but there’s nothing to do but jump back.

 

Go to the end of the right wing to walk onto a branch (this branch has a swinging surface on the underside). Next to the trunk, there is a flicker-at-top corner bug at the right side (although not flicker motion), but nothing on the left.

 

From the end of this short branch Lara can jump to the exit of the CAVE WITH SWITCHES, as Stella points out, or jump up to a nearby flat green area (which isn’t good for anything). 

 

RAPTOR POOL (Lt. Tuckerman's Key): Lara can jump to catch the edge above the second doorway in the right wall, but there’s nothing more to do there.

 

Jumping onto the waterfall from the high point of the green triangle near the right end of the river channel just sends Lara flowing down river to her doom.

 

Jumping against the wall at the left end of the channel reveals no bugs.

 

Lara can jump to the other side from the end of the wing fragment. Enjoy the dramatic camera angle from below. Jumping against the wall from the left side of the incline by the channel shows no bugs. But if she climbs onto the adjacent block, you will find that the two walls act like doors, in that Lara runs against them continuously. And if she turns away from the walls, they disappear, revealing brick-lined areas behind them. Of course this is the area which becomes visible when the cannon shoots out the walls.

 

Across the bridge, the left side of the entrance exhibits no bugs.

 

At the entrance to the area with the raptor in the tree, neither side supports the arch bug.

 

The dark corner behind the tree doesn’t allow the corner bug, either side.

 

The near edge of the water where it meets the wall on the left shows no bug.

 

The corner near the small mound allows Lara to corner-bug up and hang from the edge of the sloping top, if you jump one-at-a-time while holding Action. But there’s nowhere to go from there.

 

The corner at the bottom of the wall climb shows no bug.

 

The rock corner that meets the tree limb allows the bug, but an adjacent block at the steeply sloping top causes Lara to fall right back, even if Action or Jump is held.

 

After getting SECRET #3, you can jump into the rocky corner to land on three rock triangles. But shoot the raptor carcass first, because there’s no way down except to jump into the pool.

 

At the right side of the tree trunk near the raptor carcass, the corner bug allows Lara to hang from the sloping edge above, if you hold Action and take one jump at a time. There’s nothing to do but drop back down.

 

The two openings that you blasted open with the gun don’t allow any corner bugs next to the uneven vertical faces where the walls were.

 

SOUTH PACIFIC PART 3:  MADUBU GORGE

 

At both columns near the bridge “landing”, the right corner farthest from the gorge allows the corner bug, both sides. Lara appears above the column top, flickering; she falls fatally when you press Action. Turning 45 degree to align with the other side of the corner does not allow flicker motion; turning another 90 degrees in the same direction does. Lara does not flicker around the next 90-degree corner; Lara moves right off the end and falls to her death.

 

The large structure on the back wall has no bugs except a flicker-at-top arch bug on the left end. No flicker motion, either direction.

 

LONG ROUTE/ALL SECRETS: After traversing the rock arch, neither corner on the landing platform supports the corner bug, nor does the other side of the traverse along the narrow gap.

 

After jumping into the doorway, both sides allow the flicker-at-top corner bug. Only the left side (looking back out) allows flicker motion; Lara drops out at the dark alcove. The left side also allows the bug from the other side, on the flat square to the right of the doorway.

 

At the left corner of the dark alcove: flicker-at-top corner bug, both sides. Flicker motion occurs after a 135-degree turn, both sides. Lara moves only one square in each case. Into the alcove, she’s stuck until Action is pressed. Outside, she falls out at the external corner.

 

No other corners in the room allow the corner bug.

 

INTO THE CAVE: At the exit tunnel by the rock bridge, the flicker-at-top corner bug works at the left corner. No flicker motion.

 

At the newly opened door, the right corner doesn’t show the corner bug. The left corner is blocked by the edge of the open door.

 

At the exit to the waters, the right corner supports the flicker-at-top corner bug. The left corner doesn’t. Lara falls out of the wall as you try to line up flicker motion.

 

It’s a bit faster to jump directly to the slope above the waterfall that covers the entrance than to drop down to the block and then jump across.

 

The left corner (facing downstream) of the waterfall you jump to doesn’t allow the corner bug.

 

Behind the waterfall, facing into the cave, the left side allows the flicker-at-top corner bug, the right side doesn’t. Flicker motion can be started, but only for one square, then Lara falls out of the wall.

 

The corner near the dead lizard man allows the flicker-at-top corner bug. When Action is pressed, Lara loses about 15% health from the fall. Attempting to line her up for flicker motion also causes a fall.

 

The corner near the MP5 clips does not allow the corner bug, from either side.

 

It’s possible to skip the monkey swing along the ceiling with a direct jump to the landing block. Don’t hold Action.

 

The pillar on the far side of the flaming pillar with the save/power-up crystal allows the corner bug on both sides of one corner only, the far left corner (from the flaming pillar).

 

For a small shortcut, skip the roof traverse to the save/power-up crystal on the wooden bridge. Jump from the corner of the high starting block directly at the crystal, holding Action (otherwise Lara will sail over the bridge and fall into the pool).

 

SECRET IN THE THATCHED HUT: On the ledge high above the water, the corner doesn’t allow the corner bug.

 

Instead of a backflip to slide down the steep slope to the thatched hut, a safer (but slower) way is to use the flicker-at-top corner bug in the corner between the wall and the ridge you normally backflip over. Turn left to look along the wall, and Lara will drop onto the steep slope. Press and hold Action before she slides off the edge. The left edge of the same wall allows the flicker-at-top bug, and flicker motion is allowed until Lara falls off the steep slope.

 

On the rock square before the jump to the thatched hut, the corner allows the flicker-at-top corner bug. Lara dies in the fall when Action is pressed. It looks as if she should be able to bug onto a high surface, but there’s no game space there. The bug works after repeated jumping, or you can convert it into an arch bug by running forward after partially imbedding Lara in the wall. In that case, Lara falls immediately. No flicker motion here.

 

The corners of the door to the hut don’t allow the corner bug but the corner inside allows the flicker-at-top corner bug, both sides. The right side of the corner does not allow flicker movement, but the left side does. Lara can even do a 180-degree turn when she reaches the end of the wall, but she remains stuck there until Action is pressed.

 

I have rechecked previous locations for flicker motion, but this is where I discover it, so I’m leaving some of the original remarks.

A marvelous discovery. After going straight out of the hut, there’s a vertical wall to the left of the last step down. After facing the wall, the flicker-at-top corner bug works at the left side of the face, next to the higher step. After turning to the right, I could see that there’s no top above the face, so Lara couldn’t walk up there. But turning to face along the wall allows her to MOVE forward! She kept flickering forward for about four squares, moving up and down with the top of the wall. Lara stopped at a large projecting knob. She makes the “stumble” sound with each flicker.

A second try must have been better aligned. Lara continued under the projecting knob, for another 15 squares. At some points she is so high that the wall below her is not visible. She was forced out of the wall by a diagonal sloping surface to a square she can stand on. Lara can walk to an adjacent square, which is above the rock bridge where she found a save/power-up crystal! She can slide down to the bridge without harm. This MUST be tried on other flicker-at-top bugs!

            Note: while flickering, turning is faster if you also press the Forward key.      

            Flicker motion, as I call it, does not occur every time the corner bug works here. When you face the wall, side-step left until Lara can’t move. Note that her left foot is half-imbedded in the higher step. You must move her left until her full heel is barely imbedded in the step, or right until the outside of her foot just touches the step. Angle a few degrees and step back, then angle back and step forward. The position must be exact to less than half an inch (assuming her heel is about three inches wide), so keep trying.

            I tried a position about one and a half foot-widths from the step to the outside of Lara’s foot. It worked!

            By dropping out of the wall just before the projecting knob, Lara falls to a flat green square a little above the water. But there’s nowhere to go from there.

 

(8/15/06 – I couldn’t get angled flicker motion to work here. Lara would pop out of the wall when I tried Roll. I believe the steep slope to the left of the corner is getting in the way.)

 

At the left edge of the wall before the tunnel to the kayak, the corner bug doesn’t work.

 

UP RIVER ON FOOT: The corner at the bottom of the steps doesn’t allow the corner bug.

 

The corner at the top of the steps allows the flicker-at-top corner bug, both sides. Only the left side allows flicker motion, for one square.

 

At the corner next to the burning torch, the flicker-at-top corner bug works, and allows three squares of flicker motion.

 

After traversing to the cave with the flares and shotgun shells, you will find that the right corner of the entrance allows the flicker-at-top corner bug, with flicker motion, both sides. The right side of the corner lets Lara move one square, until she falls out of the next corner. On the left side, she flicker-moves several squares to the back of the cave. Turning 90 degrees left starts the flickering again, but she does not move forward. As usual, Action drops her out of the wall.

 

Lara can drop off the edge opposite the cave mouth to a platform near the water. A stalagmite prevents her from jumping across the stream. She can’t jump back up to the edge, but the corner to her right allows her to bug up to the cave level.

 

After traversing across the stream Lara can run off or jump with Action to land where she picked up MP5 clips.

 

Proceeding with the water on your left, the next three corners on the right support the flicker-at-top corner bug. The first two also allow flicker motion; when Lara is forced to stop, the first corner gets her stuck completely inside the wall as she turns trying to get free, and the second corner sometimes does the same. At the third corner, Lara falls out of the wall into the water before she turns far enough for flicker motion. As usual, when encased in the wall, firing guns is silent but shell casings cascade to the ground; and throwing a flare causes it to appear.

 

After the big wall climb, Lara can jump across the water (along the length of rope), but there’s nothing to do but jump back.

 

At the entrance tunnel to the deep pit, there are no bugs on the left, but the flicker-at-top version works on both sides of the right. Flicker motion occurs on both sides. On the right, Lara is at first stuck in the wall, then disappears completely into it after turning while trying to get free. On the left, Lara flickers along the whole tunnel then sticks at the back wall of the pit; Action causes her to take a fatal fall.

 

The entrance to the room with the walkway flanked by flames supports no bugs. Neither does the corner at the exit from the room.

 

None of the three corners by the first river platform support any bugs.

 

From the first (but not the second) of the two platforms connected by the wall handholds, Lara can jump (with Action) across the water to the central structure with two diamond-shaped openings. Lara can apparently crawl back to the openings, then hang on the other side; but she suddenly “teleports” into the rock, leaving only her hands visible. If she pulls up, she’s not at the edge anymore. This leaves no room to take a running jump back across the water.

 

There’s no arch bug at either end of the low opening.

 

At the opening to the next riverside platform, the right corner shows no bugs, and the left corner has the flicker-at-top corner bug only on the left side. Flicker motion works until Lara falls out of the wall at the low opening.

 

Instead of taking a jump to the square block in the middle of the river, Lara can go to the corner of the takeoff block and perform a standing jump (without Action) to the sloping block on the right of the waterfall to the right. She can then jump to a triangle even further up the waterfall, but that’s it. Jump back to the sloping block, then to the square block to continue the game.

 

When Lara jumps to the pile of rocks at the downstream end of the structure with diamond-shaped holes, she can move upstream, then take a standing jump to a flat block on the right side of the center. There’s nowhere to go except into the water (or back). She can laboriously swim upstream, and more easily when she exits the channel. Then she can surface for a breath. There are a few places where she can put her feet down and stop drifting. She can climb out on the structure with diamond-shaped holes, but as I said above, that’s a dead end. She can also stand next to the platform where she emerged from the brick tunnel, and jump and pull up onto it.        

 

ROOM WITH PLUG MECHANISM: None of the four sides allow any bugs. But the doorway near the torch at the end of the hallway allows the flicker-at-top corner bug on the right corner (but not the left). Lara falls out of the wall before flicker motion commences.

 

Near the exit door for the level the corner to the right supports the flicker-at-top corner bug and flicker motion. At the back wall, turning her 90 degrees starts the flickering again, but she can’t move. Of course, Action drops her out of the wall.

 

There are no bugs at the corners of the exit doors.        

 

SOUTH PACIFIC PART 4:  TEMPLE OF PUNA     

 

The corner bug works along the vertical under the right side (facing the end of the tunnel) of the giant boulder. Lara is sliding down the surface with one foot forward and the other off the edge, but she doesn’t move because her body is trapped inside the boulder. Sliding sounds continue. Lara is fully visible because the camera position is also inside the boulder, which is invisible looking out. Jump to free her.

 

If you hold Jump, Lara is suddenly next to the wall, behind the boulder, jumping back and forth between the two supports. Direction keys with Jump make no difference.

 

The corners at the bottom of the stairs, next to the slope, show no bugs.

 

There’s no arch bug at the low opening at the top of the stairs.

 

The corner at the door to the boulder trap supports no bug.

 

It’s possible to run behind the second boulder using the breakaway tiles. Then you can use the corner bug at the right-side support where the giant boulder used to be, same as above. But there’s a strange visual effect that makes it difficult: the inside of the support seems to have null color and texture, so as you move and turn Lara, the image of Lara remains, but is overlaid with the new image of Lara. There quickly appears a whole series of overlapping images, a very psychedelic effect. Use the division in the floor tiles to position Lara for the jumps. If you hold down Jump, Lara jumps back and forth between the supports. Lara can jump through the doorway to hang next to the first giant boulder, but when she tries to pull up, even to the crawling position and/or in the corner, she falls to the lava at once. Hang from the edge of the walkway to traverse back to the other side of the second boulder.

 

The entrance to the doorway to the SECRET allows no bugs. But looking from inside the room, the right exit corner allows the flicker-at-top bug, only from the left side (inside the tunnel). Flicker motion is allowed, but Lara stops as soon as she reaches the edge of the door opened against the same wall. Action drops her out of the wall.

 

The corners of the door to the slide to the throne room show no bugs.

 

There are no bugs at the exit to the throne room.